Player takes the role of the head of a noble family in a city during the Italian Renaissance to gain more prestige and fame than anyone else. To do so, you send your family members to different areas of town, where they can obtain many achievements. In one location, they get useful resources; in another development cards that represent newly conquered territories, sponsored buildings, influenced characters, or encouraged ventures; and somewhere else they activate the effects of their cards.
Family members are not identical. At the beginning of each round, you roll three dice to determine their value. You must choose carefully where to send your most valuable family members...
You can gain VP in several ways, and you must also pay attention to your relations with the Church. The game is divided into three periods, each formed by two rounds; at the end of each period, players must show their faith, and whoever hasn't prayed enough will suffer hard penalties. After six rounds, you calculate your final score, and the player with the most VP wins.
Houses of Renaissance:
New Development Cards and a fifth tower, where these cards are placed, adding a lot of new powerful effects. New Leader Cards with a new leader mechanism. Special tokens that player can take and use in combination with the new cards, and that add new way to collect resources and perform actions. The components to add a fifth player to the struggle for the power.